*grabs all the meshes* At this rate, I'll be able to post the front-laced kirtles in my big content dump after all! (I got the AF Rengal ones done this morning, and planned to get at least the TF, possibly CF ones done tonight. Thank you so much, and my ladies thank you, too! Making the alpha layer closer to the body makes sense to me; a loose sweatshirt shows more of my general contours than a loose sweatshirt on a size six.
Yeah, no, I can understand how a baby would cut down on your leisure reading time. That makes sense.
You asked for pictures, you got 'em. Lucky thing I left Body Shop open! Here are the boys with veils and wimples on: Nun Wimple on Laced Sleeve, Nun Wimple on Alphadress, Noble Veil on Laced Sleeve, and Noble Veil on Alphadress. As you can see, whether the hat looks passable depends on the guy's forehead (I actually think it looks better with the forehead showing, but that's just me), and the chest on the Alpha dress fits better under the collars than the chest on the Laced-Sleeve gown. How gender-friendly are you planning to make them? Currently they're my go-to meshes for winter hair (since I try to go light on the 14K-poly hijab) because they cover everything and look nice and warm, but are more ladylike than my hoods.
Really, I just need to put in a request somewhere for more accessory hats and hoods and crowns and things. I love them.
EDIT: TF looks great. The RenGals all have their belts and pouches in repository-able places now, but there are still some issues with the alpha overdress. I'll grab some pictures, but basically the EF mesh (which I may not be using, at least for this project) is too close to the body under the bust, while the AF and TF meshes look great for the vertical drape, but horizontally they're too wide for the body. (But even WITH that they're a VAST improvement over every other RenGal mesh ever, regardless of theme. This is a thing I need you to know, because I am so insanely grateful for RGv2, because that's my body. So, a thousand thanks just for making dresses where the breasts aren't painted on.)
EDIT 2: PICTURES. Okay, so the Teen and Adult meshes have the same issue, but I'm only showing the adult mesh here, to save my sanity. Here are side views. White is body layer, yellow is alpha layer. Pretty good, I like how the alpha layer skims from the outer point of the bust down to the waist-- the elder version clings to the body, not giving the 'this is a looser layer' effect. However, from the front view, you get this, and that's where the problems start. You can see how it comes way out over the shoulder seam when it's meant to curve and fit in there, and how the side of the alpha layer juts into the arm. It's really hard to explain just in words what I mean about the fit, so I did a quick and dirty photoshop doodle. I admit I have no idea if the sides of the alpha layer are as off as they look; I just flipped what I'd drawn on the body side. I think most of the problem is because it kind of looks like the alpha layer still has Maxis-default sized breasts.
Really I feel so bad complaining about all this, but I promise it's because I want to make SO MANY recolors. And share them with everyone. ALL THE COLORS. I'll even be putting up a resource package of pngs and psds and texture-reference numbers so folk who use any other shapes the alphadress has been converted to can make their own sets.
Re: Fixed cf mesh
Date: 2013-01-03 01:15 am (UTC)From:Yeah, no, I can understand how a baby would cut down on your leisure reading time. That makes sense.
You asked for pictures, you got 'em. Lucky thing I left Body Shop open! Here are the boys with veils and wimples on: Nun Wimple on Laced Sleeve, Nun Wimple on Alphadress, Noble Veil on Laced Sleeve, and Noble Veil on Alphadress. As you can see, whether the hat looks passable depends on the guy's forehead (I actually think it looks better with the forehead showing, but that's just me), and the chest on the Alpha dress fits better under the collars than the chest on the Laced-Sleeve gown. How gender-friendly are you planning to make them? Currently they're my go-to meshes for winter hair (since I try to go light on the 14K-poly hijab) because they cover everything and look nice and warm, but are more ladylike than my hoods.
Really, I just need to put in a request somewhere for more accessory hats and hoods and crowns and things. I love them.
EDIT: TF looks great. The RenGals all have their belts and pouches in repository-able places now, but there are still some issues with the alpha overdress. I'll grab some pictures, but basically the EF mesh (which I may not be using, at least for this project) is too close to the body under the bust, while the AF and TF meshes look great for the vertical drape, but horizontally they're too wide for the body. (But even WITH that they're a VAST improvement over every other RenGal mesh ever, regardless of theme. This is a thing I need you to know, because I am so insanely grateful for RGv2, because that's my body. So, a thousand thanks just for making dresses where the breasts aren't painted on.)
EDIT 2: PICTURES. Okay, so the Teen and Adult meshes have the same issue, but I'm only showing the adult mesh here, to save my sanity. Here are side views. White is body layer, yellow is alpha layer. Pretty good, I like how the alpha layer skims from the outer point of the bust down to the waist-- the elder version clings to the body, not giving the 'this is a looser layer' effect. However, from the front view, you get this, and that's where the problems start. You can see how it comes way out over the shoulder seam when it's meant to curve and fit in there, and how the side of the alpha layer juts into the arm. It's really hard to explain just in words what I mean about the fit, so I did a quick and dirty photoshop doodle. I admit I have no idea if the sides of the alpha layer are as off as they look; I just flipped what I'd drawn on the body side. I think most of the problem is because it kind of looks like the alpha layer still has Maxis-default sized breasts.
Really I feel so bad complaining about all this, but I promise it's because I want to make SO MANY recolors. And share them with everyone. ALL THE COLORS. I'll even be putting up a resource package of pngs and psds and texture-reference numbers so folk who use any other shapes the alphadress has been converted to can make their own sets.