So I'm sitting there thinking about useful feedback I can give (little bit lower on both hats, maybe, and I think the physician hat could be smaller) and caught up in the usual levels of OH GOD I WANT TO RECOLOR THEM, and then I get distracted because what I thought was a toppled lawn gnome is a snoozing toddler.
I can lower them both a bit, but the physician hat is giving me fits. If I make it smaller the coif pokes out of it. I think I can lower the straw hat without making it bigger though.
Tester hood sims are so neglected. I didn't notice she had passed out until I was cropping the screenshots. I didn't save though so it doesn't count, right? At least she doesn't remember passing out in the garden :)
Drat, about the physician hat. ... It's that fold in the back, isn't it? That's where it pokes through?
I think I'm about to lose my testerhood (in 2009, I removed Beck's original animated cows. Now, I'm getting glitches). Alas, poor testerhood Sims. I hammered on maxmotives, but mere cheats are not enough to stave off BFBVFS. I should teach myself Sim Surgery and rescue a couple of your pretty, pretty faces.
The fold in the back, the front top edge, and the bit by the ears when I scale it down. I'm working on it today and hopefully I can get it to an acceptable size.
That really sucks, spending so much time in your test hood I'm sure you are attached to them. Sim Surgery is pretty easy. I've played with it in the past.
I found your post in Igor's on GOS, took a quick look at the MYOS 14 mesh because I needed a break from Caps and hennins :) It's now for all ages of both genders.
before
after
animation is much smoother when the sim turns it's head.
The original had the top set to head, the middle to neck and the lower part to spine 2. I kept the top set to head, the rest has varying weights with head, neck and spine 2. I also scaled the toddler down a lot so it actually fits a toddler.
... You are my favorite person. It looks great! (Also I had no idea it'd look so cute with the flower crowns.) I can't wait to attack it all over again (I want to play with the contrast a little, see if I can't get the curls looking less wet. Maybe do a Nouk's Waves version, too).
Ahem.
Lowering the physician's hat might help a little-- I'm not sure how much it'd help, but if it came down closer to the eyebrows and maaaaaaybe were tipped back a little, would that give you more room to work with in terms of the fullest parts of the coif being covered by fuller parts of the hat?
I'm attached, but more in an 'awww. Fun while it lasted,' way than anything else. I learned a lot-- how to run a business, for one thing, I'd never even tried that before, and some architectural tricks, and I've messed with all the life states now for default-testing purposes-- but aside from a few born-in-game Sims with great faces or personalities, there's not a lot there that I'll miss a whole hell of a lot. As a 'hood, it's mostly a bunch of boxes with crap strewn across the yard.
EDIT: Can I ask-- Where and/or when can I download it? (I don't mind waiting for content dumps as that's my usual MO, but if there's a link anywhere I'm afraid I missed it.)
And while I'm editing-- New hats incoming. So far, one new-from-me short hair, both genders, five alpha variations on your Noble Veil (I like the neckline on it, it's versatile), fresh new textures with some wrapping-look to it on the Elena Africa hair, truer colors on the Marja Hijab and Trapping's Bundled-Up Beanie (thinking of doing the male version of that for the GoS theme), and solid and sheer variations of your new veil. Eight colors of linen on anything solid, but only the four lightest colors on anything sheer or starched.
Because now that I've settled on my base whites, I seem to want them on everything.
I can get it up on box for you tonight, I was going to try to fix the male low bun and FR braided buns and share them all on GOS for this months theme but I'm having no luck with the toddler meshes.
New hats will be most welcome, it seems like they are all wearing the same hats and hair in my game.
I should have a bunch of accessories done soon, and I'm almost done with the other variations of Wawa's hennins. I finished two and sent them to him last week, hopefully I can get the other two done this weekend.
No rush, I just wondered if I'd missed a link somehow. (I've been known to do that.) I do appreciate it! I'm in a hell of a spot for the theme, myself-- I WANT to do something, but I don't know WHAT I want to do, whether or not I have the meshes to do it with. ... Did the Liz alpha dress for the Faerie Gal ever get its blousy bit lowered like the RenGal and AG versions? Maybe if I make some Front-Laced Lady recolors for her, she'll grow on me...
I know that feel-- most of mine end up in pretty similar hats because the Mio Juliet hair only suits so many faces (clipping) and otherwise, there are only so many hat meshes, accessory or otherwise. Sometimes I do consider townie-enabling my jewelry-binned hats just to see what happens...
I'm probably going to make some gowns for men and maybe go back to the hair if I still have time left.
I can't remember if I fixed that one, I think I did but I could have forgotten. I get distracted easily. It's not in my game right now, I stopped using the shape. You're right about the arms though. It looks odd like they are too far out.
I do like gowns for men. Androgyny men or Maxis-shaped men or Other-shaped men? (I have this weird urge to do up Thor and Loki from the Thrymskvitha story, because I'm a terrible person.)
Her ribcage is too narrow; it doesn't fit under the *adjusts language for clarity* the animation-bones of the arms properly, so it looks like her skeletal-bones are put together like a scarecrow. That and the swayback, man, those are her chiefest drawbacks. Alas, Warlokk was not interested in creating realistically-slender ladies, it seems. ... Not gonna fault him for it, I'm not interested in creating a LOT of things I'm perfectly capable of.
no subject
Date: 2014-03-09 05:00 am (UTC)From:Go me! *facepalm*
no subject
Date: 2014-03-09 12:05 pm (UTC)From:Tester hood sims are so neglected. I didn't notice she had passed out until I was cropping the screenshots. I didn't save though so it doesn't count, right? At least she doesn't remember passing out in the garden :)
no subject
Date: 2014-03-09 07:47 pm (UTC)From:I think I'm about to lose my testerhood (in 2009, I removed Beck's original animated cows. Now, I'm getting glitches). Alas, poor testerhood Sims. I hammered on maxmotives, but mere cheats are not enough to stave off BFBVFS. I should teach myself Sim Surgery and rescue a couple of your pretty, pretty faces.
no subject
Date: 2014-03-10 03:57 pm (UTC)From:That really sucks, spending so much time in your test hood I'm sure you are attached to them. Sim Surgery is pretty easy. I've played with it in the past.
I found your post in Igor's on GOS, took a quick look at the MYOS 14 mesh because I needed a break from Caps and hennins :) It's now for all ages of both genders.
before
after
animation is much smoother when the sim turns it's head.
The original had the top set to head, the middle to neck and the lower part to spine 2. I kept the top set to head, the rest has varying weights with head, neck and spine 2. I also scaled the toddler down a lot so it actually fits a toddler.
no subject
Date: 2014-03-10 10:28 pm (UTC)From:Ahem.
Lowering the physician's hat might help a little-- I'm not sure how much it'd help, but if it came down closer to the eyebrows and maaaaaaybe were tipped back a little, would that give you more room to work with in terms of the fullest parts of the coif being covered by fuller parts of the hat?
I'm attached, but more in an 'awww. Fun while it lasted,' way than anything else. I learned a lot-- how to run a business, for one thing, I'd never even tried that before, and some architectural tricks, and I've messed with all the life states now for default-testing purposes-- but aside from a few born-in-game Sims with great faces or personalities, there's not a lot there that I'll miss a whole hell of a lot. As a 'hood, it's mostly a bunch of boxes with crap strewn across the yard.
EDIT: Can I ask-- Where and/or when can I download it? (I don't mind waiting for content dumps as that's my usual MO, but if there's a link anywhere I'm afraid I missed it.)
And while I'm editing-- New hats incoming. So far, one new-from-me short hair, both genders, five alpha variations on your Noble Veil (I like the neckline on it, it's versatile), fresh new textures with some wrapping-look to it on the Elena Africa hair, truer colors on the Marja Hijab and Trapping's Bundled-Up Beanie (thinking of doing the male version of that for the GoS theme), and solid and sheer variations of your new veil. Eight colors of linen on anything solid, but only the four lightest colors on anything sheer or starched.
Because now that I've settled on my base whites, I seem to want them on everything.
no subject
Date: 2014-03-15 04:05 am (UTC)From:New hats will be most welcome, it seems like they are all wearing the same hats and hair in my game.
I should have a bunch of accessories done soon, and I'm almost done with the other variations of Wawa's hennins. I finished two and sent them to him last week, hopefully I can get the other two done this weekend.
no subject
Date: 2014-03-15 04:37 am (UTC)From:I know that feel-- most of mine end up in pretty similar hats because the Mio Juliet hair only suits so many faces (clipping) and otherwise, there are only so many hat meshes, accessory or otherwise. Sometimes I do consider townie-enabling my jewelry-binned hats just to see what happens...
And ooooh I am looking forward to that!
no subject
Date: 2014-03-15 05:40 am (UTC)From:I can't remember if I fixed that one, I think I did but I could have forgotten. I get distracted easily. It's not in my game right now, I stopped using the shape. You're right about the arms though. It looks odd like they are too far out.
no subject
Date: 2014-03-15 06:10 am (UTC)From:Her ribcage is too narrow; it doesn't fit under the *adjusts language for clarity* the animation-bones of the arms properly, so it looks like her skeletal-bones are put together like a scarecrow. That and the swayback, man, those are her chiefest drawbacks. Alas, Warlokk was not interested in creating realistically-slender ladies, it seems. ... Not gonna fault him for it, I'm not interested in creating a LOT of things I'm perfectly capable of.